Delaine Smith


 * Name: Delaine Smith
 * Age: 25
 * Gender: Female
 * Birthday: March 7th
 * Specialty: Sniping
 * Favored Weapon: FN Ballista


 * Physical Stats
 * Height: 5'5"
 * Eyes: Blue
 * Hair: Brown
 * Special: None

= Appearance = Generally speaking, Delaine is not a woman who cares especially about her appearance. She wears what feels comfortable and practical, usually in shades of gray and green. She is always carrying at least two firearms on her, usually Finn and Lawrence.

= Background = Nothing of importance.

= Skills and Talents = There is precisely one thing Delaine is good at. Understanding, taking care of, and using guns.

= Powers and Arts = None.

= Items Of Note = FN Ballista, "Finn" - The FN Ballista is a sniper rifle developed by FN Herstal. The company states that the Ballista's design compares with the Remington MSR, the Sako TRG M10, the Armalite AR-30, and the Accuracy International AWM. The Remington MSR was selected as the winner of the US Military PSR competition.

The Ballista is a modular, air-cooled, magazine-fed, manually operated, bolt-action sniper rifle that is multi-caliber capable. It comes standard equipped with several MIL-STD 1913 rails located at both the 6 and 12 o'clock positions of the rifle in order to mount various attachments that will fit the operator's needs. Additional rails are also available as optional accessories. The Ballista features a fully adjustable, side-folding stock that can be outfitted with a monopod as well. Lawgiver Mk II, "Lawrence" - Marshal cadets are given their standard Marshalship sidearm sometime after their first year of training, depending upon the individual cadet. Most marshals keep their standard sidearm through the duration of their career due to its inherently versatile design, however there is no penalty for choosing another type of weapon to carry. A marshal's standard sidearm is the Lawgiver MII. The Lawgiver is a handgun featuring semi- and fully-automatic fire, manual and automatic focusing and targeting, plus an in-built computer capable of controlling its operation. It fires a range of specialty ammunition. An in-line gunsight shows the view directly down the barrel. A Lawgiver can only be operated by its designated marshal owner and a few other Marshalship-specific personnel, whose palm prints are programmed into the gun's memory. If a non-designated person picks up the weapon, it emits a very powerful, incapacitating shock until dropped.

The gun has a maximum range of up to half a mile and has distinct settings which can be engaged by voice command:

Standard - A standard bullet, with identical effects to normal kinetic energy projectile weapons. Heat Seeking - A standard bullet propelled by the unstable element, 'Argon 886'. Heatseeker rounds lock onto the target's heat source, enabling a marshal to target fleeing enemies accurately fire in low-light situations and so forth. Ricochet - A metal bullet coated with rubber. Ricochet rounds can bounce off solid surfaces while retaining enough kinetic energy to penetrate flesh. This enables a marshal to, for example, kill an enemy that is using a human shield, bouncing their shot off a back wall and hitting the target from behind. Incendiary - Capable of setting a marshal's target on fire. Armour Piercing - Armour piercing rounds are extremely dense and contain a more powerful charge for higher muzzle velocity. Useful against cybernetic criminals and armored opponents. When used against human targets, it can travel through multiple targets. High-Explosive (Hi-Ex) - A round containing an amount of extremely concentrated high explosive. Marshals must employ caution when using this extremely dangerous round; the blast caused by the exploding bullets can just as easily harm those firing as the target. Generally used rarely; against crowding attackers or large/dangerous foes. Tracer - A non-damaging round that applies a micro tracking chip to the marshal's target. Flare - A non-damaging round that acts as a signal flare. = Weaknesses = A poor communicator off the battle field Struggles with socializing. Everyone says things that mean different things and no one tells her what's going on. Very routine, to the point of having difficulty if they're broken.