Dana Thornton




 * Name: Dana Thornton
 * Age: 26
 * Sex: F
 * Birthday: December 25
 * Place of Birth: Langley, Virginia, USA (Earth)
 * Nationality: American
 * Specialty: Tactical espionage action
 * Hobbies: Camping, fishing
 * Likes: Dogs, trying new foods
 * Dislikes: Cats, nerd things
 * Favorite Food: Bison
 * Least Favorite Food: Absolutely nothing
 * Favorite Music: Rock
 * Favorite Sport: Hockey
 * Level of Education: Military college


 * Physical Stats
 * Height: 5'7"
 * Eyes: Blue
 * Hair: Medium length, brown, kept in thin ponytail

Appearance
A well-toned woman with rugged features, typically wears tank tops, fatigues, and combat boots.

Personality
Dana is pragmatic and blunt, with a no-nonsense professional attitude on the clock and a gruff yet relaxed attitude off the clock.

Background
Dana is a byproduct of an old largely-forgotten military project called Les Enfants Terribles, an effort to genetically engineer the perfect soldier. As a byproduct rather than the main product, she was ultimately dropped from the main project and given away to a military family as a baby. She had a relatively normal upbringing, but her personal enjoyment of outdoorsmanship led her to a military career and landed her a position as a Ranger. Now she's moved on and taken a position as a Marshal Third Rank with the Marshalship.

Skills and Talents

 * Outdoorsmanship - Possesses the skills to survive in many harsh and unwelcoming environments.
 * Military Hardware Expert - Familiar with the usage and maintenance of a wide range of military hardware, including vehicles, guns, goggles, mines, directional microphones, etc.
 * Stealth - Experienced at getting in and out of places unseen.
 * Demolitions Expert - Accustomed to handling various types of explosives, familiar with how to put them to the most effective use.
 * Swimming - An accomplished swimmer who can hold her breath for minutes at a time.
 * CQC Expert - Fully trained in CQC (close-quarters combat), a pragmatic military fighting style that emphasizes quick, aggressive takedowns and fighting dirty to maximize results.
 * Omnivore - Can stomach just about anything remotely edible.

Powers

 * N/A

Unique Items

 * Lawgiver Mk II - Marshal cadets are given their standard Marshalship sidearm sometime after their first year of training, depending upon the individual cadet. Most marshals keep their standard sidearm through the duration of their career due to its inherently versatile design, however there is no penalty for choosing another type of weapon to carry. A marshal's standard sidearm is the Lawgiver MII. The Lawgiver is a handgun featuring semi- and fully-automatic fire, manual and automatic focusing and targeting, plus an in-built computer capable of controlling its operation. It fires a range of specialty ammunition. An in-line gunsight shows the view directly down the barrel. A Lawgiver can only be operated by its designated marshal owner and a few other Marshalship-specific personnel, whose palm prints are programmed into the gun's memory. If a non-designated person picks up the weapon, it emits a very powerful, incapacitating shock until dropped.

The gun has a maximum range of up to half a mile and has distinct settings which can be engaged by voice command:


 * Standard - A standard bullet, with identical effects to normal kinetic energy projectile weapons.
 * Heat Seeking - A standard bullet propelled by the unstable element, 'Argon 886'. Heatseeker rounds lock onto the target's heat source, enabling a marshal to target fleeing enemies accurately fire in low-light situations and so forth.
 * Ricochet - A metal bullet coated with rubber. Ricochet rounds can bounce off solid surfaces while retaining enough kinetic energy to penetrate flesh. This enables a marshal to, for example, kill an enemy that is using a human shield, bouncing their shot off a back wall and hitting the target from behind.
 * Incendiary - Capable of setting a marshal's target on fire.
 * Armour Piercing - Armour piercing rounds are extremely dense and contain a more powerful charge for higher muzzle velocity. Useful against cybernetic criminals and armored opponents. When used against human targets, it can travel through multiple targets.
 * High-Explosive (Hi-Ex) - A round containing an amount of extremely concentrated high explosive. Marshals must employ caution when using this extremely dangerous round; the blast caused by the exploding bullets can just as easily harm those firing as the target. Generally used rarely; against crowding attackers or large/dangerous foes.
 * Tracer - A non-damaging round that applies a micro tracking chip to the marshal's target.
 * Flare - A non-damaging round that acts as a signal flare.

Items Of Note

 * N/A

Weaknesses & Flaws

 * But How Does It Taste? - Has trouble passing up any opportunity to try new foods, even potentially toxic ones.