Planetary audit

Among its other duties, the Interdimensional Marshalship investigates planets' governments and ruling parties for sentient rights infringements and criminal activities.

Throughout the years, the Marshalship's auditing method has become far more sophisticated and developed. In cases where there is no multiplanetary government in effect, an audit team will usually be lead by a marshal first rank reporting to an officer contact on Gatekeeper. The audit almost always begins as a covert operation, with parts of the audit team observing different facets of the planet's societies, particularly focusing on ruling parties. Unless great wrongdoing is found at this time the Marshalship will generally initiate contact with the ruling party or government. CoRe diplomats will be brought in with invites to ally with or join the Confederacy of Realities if the planet is cohesive enough - generally full planetary peace must be achieved before a world will be invited to join the CoRe.

However, in dire cases (eg. abuse of the populace, slavery, widespread corruption and criminal activity) the Marshalship will step in to correct problematic situations. The audit team will enter 'crack down mode' and begin investigating the roots of corruption and abuse within the planet's hierarchy, assuming it has one. This process can take months, if not years. Depending on how widespread the source of the problems are, the audit team may request additional support from the Marshalship before moving into decisive action. Marshals will arrest and remove the criminal or corrupt elements of the planet's ruling party or government and a CoRe reestablishment team will then move in to help the general populace rebuild a more fair and successful society.

An example of a planetary audit:

The world of Gliese III was a very small planet, with a low humanoid populace. They were of a moderate tech level with little space travel and no discovery any type of hyperspeed or lightspeed technology. Many generations before the Marshalship's involvement, Gliese was invaded by a mercenary army. The Gliesi had very little contact with any of the few other planets of their star system previously, and their weapons were no match for the far more advanced professional army. After a very short war, what was left of the Gliesi people were enslaved and sold, along with their planet, to a system-wide mafia organization. This mafia used their slaves to harvest semi-rare materials from under the planet's crust, sending Gliese's own people underground to slowly hollow out their own planet.

Generations passed. The Gliesi were allowed to breed to continue to provide slaves, and they were genetically tinkered with to better suit mining and the financial needs of their slavers. The race was long lived but completely at the mercy of its overlords, barely able to handle sunlight or natural air free of the drugs pumped into the underground airflow. A Marshalship audit team following the trail of the mafia organization came upon Gliese III and spent half a standard year investigating the history of the planet and the mistreatment of its people. The Marshalship sent in a large supplementary force, removed the mafia from the planet and spared as much of its resources as possible to help the newly freed race.

However, despite the Gliesi's freedom, centuries of civil and physical mistreatment and the complete breakdown of their society have made the situation on Gliese III difficult. To rebuild Gliese III and its society, the Gliesi must be reeducated, rehabilitated and Gliese III itself repaired to a state where it can support itself and its people again. This is a slow, arduous and difficult process, as well as one that takes a great deal of resources from both the Marshalship and the CoRe.