Flare Fielding

= Appearance = Tends to be at home in fatigues but you can occasionally catch her in slacks and a tanktop or hoodie. = Background = Formerly an Feddy from her home universe, Flare has spent years engaged in conflicts that has left her jaded and bitter at the state of world politics and the looming eternal war. Flare is a first hand victim of the lies, and manipulation of warmongers pushing the Everlasting cycle of hate, violence and murder in the name of patriotism, revenge and blind obedience. By the time the Marshalship appeared to step in, Flare was already striking at the warmongers of her world from the shadows as well as those starting their own needless conflicts. It was a slow and grueling grind till the Marshalship stepped in. She later applied to the Marshalship. While the Marshalship prefers diplomacy they too understand the use of a well trained and disciplined pilot. = Skills and Talents =
 * Name: Flare Fielding
 * Age: 37
 * Sex: F
 * Birthday: September 24th
 * Specialty: Mecha Pilot, ShockTrooper, Demolitions
 * Favored Weapon: Shotguns
 * Physical Stats
 * Height:6'7”
 * Eyes:Blue Grey
 * Hair: Blonde
 * Special: Tattoos all over
 * Mobile suit pilot: She is very adaptive to the control systems of MS units. Just so, she also knows how to push the limits of said suits.
 * Gearhead: she might not be a math wizard, science teacher or genius but she knows the ins and outs of mechanical maintenance on ships and mecha.
 * Combat Engineer: Her preference is in a MS but that's not always an option. She's particularly skilled in combat engineering. Skills above included she also knows how to work demo charges, exploit material weaknesses, build and reinforce positions for fortification and so on.
 * Assault Trooper: Like all basic infantry, she's been through boot camp and has training as a rifleman.


 * Shock Trooper: "However she also has training as a hyper aggressive shock trooper. Frontal assauls, Alpha strikes and such are common tactics. Perfering to use "Door Kicker Tactic" aka Good ole Shock and Awe.

= Powers and Arts =
 * Career PeaceMaker: After her world was assisted by the Marshalship, she took up arms for them, as such, she has taken to focusing her skill as an MS pilot into learning how to disable combatants both in and out of mecha..

Cybernewtype
Forced on her during her early years as a pilot. Brain augmentation that allows for advanced space combat at the cost of the well-being of the pilots. = Items Of Note = = Weaknesses =
 * Acute spatial awareness
 * Hostility Sense
 * Newtype Sense
 * Enhanced Reactions
 * Mental Link to unit
 * Ithaca Lawmaker MKIV: It's a classic, reliable shotgun, now marshalished.
 * Cyber newtype Flaws: Can be easily overwhelmed with stimuli and lose control when hit with emp abilities that make it through the protection of the Moblie suit. Psy attacks while resistable do particular strong damage to Cy newtypes.