Blaze of Glory



The Blaze of Glory is a capital ship under the service of the Interdimensional Marshalship. The Blaze is built with a modular design - this design allows for large sections of the ship to be easily pulled out and replaced while in dry-dock, making it very simple to keep the ship up-to-date. As such, any of this is changeable while in dry dock.

Sections of The Blaze of Glory
The ship's engines and power-core are located in Engineering, which lies directly beneath the hangar. Here is the heart of the ship, with primary power sources, primary shield generators, life support machinery and other machinery vital to the proper functioning of the Blaze of Glory. This section of Engineering opens into the hangars via a ramp and a large set of doors that will only open to personnel with access permission, such as captain, engineering crew and certain members of Sciences.

The hangar, located in the belly of the ship, is fitted with the latest in vehicle housing and building designs, along with the craft's actual ships and mecha. In various hubs are the ship's countless maintenance droids; these help with the day to day running of the ship. Science is housed just off of the hangars, accessible via a large entry-way designed to facilitate the easy movement of large projects. The hangars are the shared domain of Engineering and Science, as there is a large amount of overlap in the work of both departments.

Located just off of the hangar, to make pre-mission gearing up easier, is the ship's armory. The armory, controlled by a quartermaster, is where the majority of the ship's firearms, melee weapons, various armors and other useful mission equipment is stored, recorded and cared for.

The highest level of the ship is the observatory. Here, much like a planetarium, the transteel 'roof' of the ship rises in a bubble of clear material, showcasing space in all its glory. In the middle of the bubble there is a clear open area, surrounding it are seats much like bleachers. When in battle or d-jumping, opaque shutters rise from the ship to protect the weaker clear material.

The lowest level of the ship houses the B.I.O.M.E.T.R.I.C.S. (Biomatter Interior Oasis Maintaining Environmental Terrain and Resources Interdimensional Conservation System), which is a large conservatory complete with a pond. Environmental controls make weather on this level, and the UV lights mimic sun or moonlight. Fresh fruit and vegetables are grown here on trees and in a garden, tended by automated ship programming. Within BIOMETRICS is a water shrine, continually purifying the water within to considerably fresh levels. There's also a huge willow tree growing over the pond. Very few synthetics here.

The main socialization area of the Blaze of Glory is the deck that houses the gymnasium, sim rooms (2), lounge and galley.

The galley is set up like an expansive cafeteria, with a state of the art kitchen in the back and long, open tables for eating in the front. There is also a smaller social area in one corner fitted with comfortable chairs and small tables. Here, set into one wall, is a long line of coffee, tea, espresso, soda, water and other assorted beverage dispensers.

The lounge, a SEPARATE AND STAND ALONE common social area, has comfortable chairs and couches, televisions/vidplayers, gaming systems and a bar with alcohol.

The gymnasium houses a variety of exercise equipment, an open area for exercising and sparring, a large collection of mock melee weaponry and a swimming pool. There is also a small steam room set off of the gym. The gym is also equipped with a duel room with a simulator unit. The sim/duel room can be set to various locations and modes. In addition to the duel room simulator, which is reserved for two persons or for personal martial training, there are 2 simulation chambers on this deck. Time may be booked in these rooms, or if they are empty, they may be freely used. They are used for a wide variety of purposes, including flight or mech piloting training, entertainment and rehashes of battles already fought.

Crew quarters are fairly simple – either a double or single suite with a small closest and small bathroom. One computer terminal built into the wall, a bed and a small side table complete the quarters. They are locked from outside with a small number pad, the quarter's owner simply inputs a random number as a locking and unlocking mechanism. Room quarters are available to be improved on a limited basis, provided you have the credits to back it up...

The bridge is set to the fore of the ship, in the nose, just above the main guns. There is a large viewscreen stretching the length of the front of the bridge, with the captain's seat located in the center of an array of consoles, including the navigator and scanner tech stations. Accessible by short steps from the main bridge is the magitek bridge. Equipment here is controlled by large orbs designed for casters to channel their spells through for magnification to ship-scale combat. The Blaze of Glory is covered in guns - guns, and lots of them. An entire gunnery area can be found at the center of each side of the ship and in the nose, just below the bridge. The thing that The Blaze of Glory boasts that few other capital ships do, though, is its array of magitek cannons - a spellcaster need only power one with a suitable spell, and a magnified, matching magical burst will erupt from the cannon. The magitek casting facility is found under the bridge itself.

Standard Weaponry
Missiles: The Blaze of Glory is covered with missile tubes, able to launch them in just about any direction. It has a very wide variety of missiles, interchangeable between launchers.


 * Heavy Concussion Missile: These conventional antivehicle missiles have an armour-piercing tip designed to penetrate armour before the warhead explodes.


 * Proton Torpedoes: Anti-capital ship missiles that are devastating against starfighters (but it's better to save them for capital ships). They essentially cause a miniature nuclear explosion.


 * EMP Missiles: These missiles are named for the devastating electromagnetic pulse they cause when they detonate, but they create interference in a wide variety of other systems as well. Particularly effective in disrupting a target's (tech-based only) shields.


 * Plasma Missiles: A refinement of older chemical explosives, plasma missiles generate a burst of white-hot plasma. Particularly effective against organic targets.


 * [Type 00 Missiles]: A Jach Swiftblade original. These missiles deploy from all ends and the split into a hellfire rain down on an enemy. Good for swarming enemies, as well as just absolutely barraging a bigger target's point defense systems.

Superheavy Plasma Cannons (2): Two high-powered, brutally powerful plasma cannons designed for punching through the hulls of enemy capital ships are mounted on either side of the Blaze of Glory's nose. Both have firing arcs of approximately 45 degrees, requiring minimal maneuvering from the Blaze to use them effectively. They have a low firing rate and because of the heavy recoil, aren't designed to track small, fast-moving targets (like starfighters or Death Angels).

Medium Plasma Cannons (30): Smaller versions of the heavy plasma cannons, these are the workhorse of the Blaze's guns. There are 30 of these scattered across the Blaze for maximum coverage, and while they're fast enough to track and fire on starfighters, they're strong enough to be viable against enemy capital ships. These cannons are automated, but can be controlled via emplacements.

Heavy Ion Cannons (15): Like the EMP missiles, these weapons create interference across a variety of spectrums to disrupt or shut down systems. Useful when a ship needs to be disabled rather than destroyed. The Blaze is equipped with 15 of these. These guns are automated.

Swarmers (25): Essentially an oversized machine gun that fires small, unguided warheads at a high rate of fire that explode when they impact a target. Like the sliver guns, designed for use against enemies shielded against energy weapons. The Blaze is equipped with 25 of these. Sliver Guns (20): Mass driver guns loaded with tungsten steel flechettes; designed for targets with shielding against weapons. The Blaze has 20 of these, and they're designed to be used against starfighters and other small targets. Point-Defense Lasers (50): Mounted on the Blaze at regular intervals to maximize coverage are precision laser cannons specifically designed to disable or destroy missiles. These are also very useful against starfighters, and are equipped to track and fire on small, fast-moving objects. The Blaze is equipped with 50 point-defense lasers. These guns are automated.

Special Weapon: [Moonstone Cannon] - The Blaze of Glory's default 'big gun', the Moonstone Cannon focuses all of its power through a magical crystal, which fires a torrent of energy in beam form at a target.