HQ

HQ is short for CoRe HQ - the headquarters and central hub of Genesis City, and the multiversal organization CoRe, and multitudes of employees and contractors. It's nearly a mini-city in its own right, perfectly suitable for the sprawling cityscape that is Genesis City.

HQ itself resides on a small island in the middle of Genesis City, surrounded by a medium-sized lake, known as The Oasis. All kinds of fish can be found here, and provides a great deal of cuisine, self-sustaining with great effort from local biologists.

Dock
Here boats to Genesis City proper can easily be taken. They run nearly every 15 minutes. Employees have access to teleporters, however, some like the view.

Lobby and Greeting Area/Pawn Stars Gift Shop
The first floor comprises of a public reception area that spans nearly the whole floor - comfortable waiting areas and various periodicals and magazines can be found here, kept extremely recent. In some cases, news from other dimensions can also be found here, via multiversal networking. A Genesis City HQ gift shop can also be found here - items tend to vary, and CoRe and Marshalship employees have been known to use it as a sort of pawn shop, of sorts - the caretaker, Strings, is known to go to lengths to get a good deal, if PCs find or make something to sell. He's very...value-oriented.

Commerce Floors
The next highest floors are the commerce floors, which house several restaurants, boutiques, and is essentially an in-house shopping area for the benefit of employees. Highlights include:
 * Beth's - The legend goes, 'If there's sapience, there's a Beth's.' Housing dependable, greasy-spoon food, this is often the choice for people that just want food and a place to sit or meet casually.
 * Payroll - This is actually Genesis City's payroll department...also run by Strings. Whether his name comes from the garrote strings around his neck or his management of Genesis City's purse-strings, or the puppet-strings he pulls as a creditor tends to be lazy-day contemplation for many. He'll tell you, but it won't be for cheap. Payroll sure has a lot of things visible for purchase while you're in line to get your check...

Everything above Commerce Floors require security clearance, or an escort by someone who has said clearance.

Spa/Furo/Bathhouse
Because we're not barbarians. There's both gender-separated and neutral bath sections.

Gym/Training Facility
Featuring more gel torsos than you can actively hit, Genesis HQ's training facility is one of the best in the multiverse - possessing the latest in workout machines, sparring areas, and multitudes of mock-up weapons of every variety, it's difficult to pick just one workout. A track course and indoor swimming pool are also located here.

Simulation Room
The Genesis HQ Simulation Room is an incredibly sophisticated design, able to mimic most anything the user wishes, to a very real degree. No, you can't set it on lethal - all injuries heal the moment the simulation ends. Nice try. The Simulation Room is also where the two AIs that help run HQ reside, and they can be summoned by speech literally anywhere in HQ, not just here. Hey, if it works for Siri, right?

Crescent Gardens
The airborne Crescent Gardens provide outdoor relaxation at various points in the air, half-circles built into the very side of HQ itself. Various greenery can be found here, as well as tanning areas and fountains.

Diplomatic Discourse Rooms
These rooms, half-open to the air and opulent, serve as the meeting grounds for diplomats who entertain guests. Given CoRe's constant search for sponsors and alliances, these rooms are incredibly important, as such, no expense has been spared as to wine choice. And cheese choice.

Residential Floors
Anyone living in Genesis HQ proper lives here on these floors. Each suite has phones to each room built in, as well as an mini-kitchen, expansive bathroom, and luxurious beds. Windows open to makeshift balconies, and serve as a jumping point if you want to...well, jump several floors to your doom. Or if you can fly. There's that too!

Sky Refuge
The centerpiece to many, the Sky Refuge sits atop the entirety of Genesis HQ, complete with a master fountain and various picnic areas and a lazy river that periodically changes its current to bask in. Swimming up here is perfectly permissible, and the walkways and open areas are a good place to clear your head.

Skybridge
Leading the way to the Annex is the Skybridge. Lined with greenery and binocular stands, this place is a favorite for joggers.

=The Annex= This building, connected to HQ by the Skybridge, houses much of HQ's engineering and R&D facility.

R&D
R&D is the core of CoRe's work here, housing fulltime engineers and science labs, open to anyone with registered capabilities. R&D also mans the short-range teleporters that provide easy access to each area.

Open Door Policy
A section of the R&D facilities that looks more permanently maintained, sectioned off by one passage on foot but with revolving transport garage-way made for entry and exit of vehicle and mech units. This area sports a number of functions that seem more personalized, with a large wall of read-out monitors fitted at the center point of a number of specialized work stations along a back wall. Some benefits of the space include 3D projectors and built-in recording equipment for easy documentation on the fly. The garage-way pulls into a pivoting turn-table that raises and lowers. One of the more advanced features is a small 10'x10' fully functioning simulation field for rapid on-the-fly prototyping under given parameters before any physical work even needs to be made. Lastly, this area's left-most wall is broken out into a number of smaller offices, one of which seems fitted into something of a classroom or conference room, the others sparsely filled with more personal belongings.

Rumor has it the door to this lab is never closed when an attendant is inside, and that the researcher in question seemingly never refuses a project.

Vehicle Bay
It's a garage. Vehicles can be airdropped or dimensionally sent on any mission or runthrough.

Mech Bay
Same thing but with mechs.